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by npteljes
1233 days ago
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To me, Rainbow 6: Siege was a good follow-up. They solved a lot of the issues I had with CS (and COD), like stupid movements using jump, nothing to do after you die. They integrated some inevitable things into the gameplay itself: peeking pixels became a legit strategy, and now you can even make your own peekholes because of the destructible environment. You can use fixed and mobile cameras to gather intel, and share that with teammates, even after death. And the gadgets add a lot to game too, in regards to play style. I guess R6 it's not as sterile feeling as CS, so I understand if someone likes one and not the other, but to me, it renewed the fun for a good 700 hours. |
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They've dug themselves into a hole with the "new operators every N weeks" pattern, but the depth of the game combined with the ultimately mechanical thrill of an FPS is a joy