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by tuukkah 1241 days ago
Great algorithm! The paper is from 2017. Anyone using this so far?

Slides of a tutorial by the original author: https://harabor.net/daniel/index.php/2019/03/20/gdc-2019/

Here's the original implementation in C++: https://bitbucket.org/dharabor/pathfinding/src/master/anyang...

A Rust crate: https://crates.io/crates/polyanya

1 comments

I implemented it for the path finding of zombies in my game. However, it was a little overkill for what were supposed to be brain dead zombies so I have since gone with something simpler and less optimal.