| Pretty cool. I once worked on AI Dungeon and we had a similar idea to parse the story so far into a graph, so that we could manage long-term memory outside of the context window (which was only 2048 tokens). Coreference is hard. ("he took the sword"... who is he?) Updating the graph is also hard. (As the story progresses, new facts contradict old facts. Jenny was dating Tom, but now she's dating Mike.) And knowing what to do with the knowledge graph is hard too, especially if you don't know the schema up front. The only thing we could think to use it for was... programmatically turning relevant sections back into text and prepending it to the context window. (There were easier ways to get a similar effect.) |