| My $0.02 as some one with an expensive full-frame DSLR and and the latest iPhone Pro: There are entire categories of image quality that only Apple seems to bother even trying to improve — and then they leapt past everyone. A few years ago if you wanted to make a HDR, 4K, 60 fps Dolby Vision wide-gamut video… That would have cost you. Tens of thousands on cameras, displays, and software. It would have been a serious undertaking involving a lot of “pro” tools and baroque workflows optimised for Hollywood movie production. With an iPhone I can just hit the record button and it does all of that for me, on the phone! Did you notice that it also does shake reduction? It’s staggeringly good, about the same as GoPro. Just setting up the stabilisation in DaVinci is half an hour of faffing around. The iPhone just has it “on”. I could go on. A challenge I give people is to take a still photo and send it to someone else that is wide gamut, 10 bit, and HDR, any method they prefer. Outside of the Apple ecosystem this is basically impossible in the general case. Everything everywhere is 8-bit SDR sRGB. Heck, even professional print shops still request files in sRGB! So yes, the software in the Apple ecosystem does have a big impact on the end result of photography. I can take a 14-bit dynamic range picture with my Nikon, but I can’t show it to anyone in that quality because of shitty Windows and Linux software, so what’s the point? I take pics with my Apple iPhone instead. All the people I want to show pictures to have iDevices, so I can share the full HDR quality that the phone camera is capable of, not some SDR version. |
However, as far as the iPhone producing HDR HEIF photos - as I recall from some brief reading, it seems like possibly an intentional choice from Apple to do this in an opaque, nonstandard way, so other image pipelines can't easily take advantage of it. I don't really want to give them credit for that.