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by bobthepanda 1237 days ago
I played a very interesting scifi game that solved the “how do humans travel millions of light years” problem with “well, they’re actually clones produced at the destination planet.” I’d list the title but it is a pretty major spoiler.
2 comments

I can't remember the name of the story, but I'm pretty sure that it was the last one in True Names and Other Dangers. It was told from the standpoint of an intelligent rocket ship that was launched because of an impending calamity. That ship (and many others) were long shot "lets see if we can find a life supporting world in the target solar system."

(late edit) - found it - "Long Shot" https://en.wikipedia.org/wiki/The_Collected_Stories_of_Verno...

> Description of a voyage from Earth to Alpha Centauri by an automated, AI controlled colony ship. The ship is launched as a "long shot" to preserve the human race because the Earth is going to be destroyed by a rapidly expanding sun. Ilse, the AI, carries human zygotes on a ten thousand year trip to search for a suitable planet around Alpha Centauri. Despite deteriorating hardware which causes her to "forget" the entire purpose of the mission, she is able to make inferences and use her remaining functional components to complete the mission. Vinge states his interest in writing a sequel depicting the lives of the humans born on this world.

Locations where it has appeared - https://www.isfdb.org/cgi-bin/title.cgi?51200

It can be borrowed from archive.org:

https://archive.org/details/collectedstories0000ving/mode/2u...

https://archive.org/details/truenamesotherda00ving/page/n5/m...

Sounds very interesting, could you share the title anyway?

I once had an idea to write a collection of scifi stories with this premise, where every "seed" pod reaches a different planet and each society of clones evolves differently, providing a bunch of different stories related by a "framing" story.

I think it’s Mighty Kaiju Deimos.
That is a name of a piece of media in the game.

It's 13 Sentinels Aegis Rim. It is like 90% visual novel and 10% RTS.

> It is like 90% visual novel and 10% RTS

Ah! That's a pity. Visual novels infuriate me. But the idea was cool :)

I don’t know that I’d call it a traditional visual novel. Or at least not the kind with really trite stories.

The way the story is structured, you unlock scenes where you just read the text, and occasionally make branching choices. But the scenes are not very long.

It’s also interesting in that it borrows from modern TV non-linear storytelling; you do not see the story in chronological order, nothing is as it seems, etc. If you’ve seen Netflix’s Dark, it is pretty similar in vibe.

I’d say the RTS segments are closer to an action RPG as well, such as Final Fantasy’s ATB but on a kaiju/mecha city map.

Or, you could suggest that they’re Diofield Chronicle’s structure with Nintendo-style puzzle development, plus Persona 5’s pop.

You need to keep taking your medicine if you want to get better, Juro.