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by convolvatron 1233 days ago
for me this is the big point. stack-based memory allocation works great as long as your usage and sharing follows the control flow. but when it doesn't, rust really leaves you in a bad spot and you get to play with:

   - Arcing everything
   - using a fixed-sized ancillary array and passing indices
   - creating threads that correspond to the lifetimes you care about
   - fighting your way through adding explicit lifetime allocations and
   - delaying reclamation of _everything_ above it on the stack
   ...
and while workable, none of those things are particularly nice
1 comments

IDK, it's pretty easy to just Arc something if it has to be shared across threads. That's what you do in other languages. It's rare that I care to deal with the thread lifetimes themselves.