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by ehnto 1238 days ago
It was always meant to be a game as a service, they had to monetize it long term and they have been adding free content regularly.

I think the mistake they made was not calling it Fallout Online in order to set expectations and of course, release a complete game at launch.

1 comments

they also launched a full price game and then later dropped the price because it didn't sell. Whatever they always intended, microtransaction laden games launching at full price without justification is a anti consumer.

If they had made it free to play or inexpensive with microtransactions at the start that would have been less bad, but their intention the whole time was to take people for the full price, then have microtransactions, and also a monthly premium subscription. I think it has gatcha mechanics too. It's basically the holy grail of anti consumer business models.