Bethesda is the company that invented microtransactions (horse armor in TES IV Oblivion) and coined the term "DLC" if I'm not mistaken, so I'm not sure if that was that different from what they were doing before.
Bethesda on the other hand offers some of the only console titles that lets you actually install user modification in the game. They aren't totally evil. I think its surprising you can mod skyrim to the point of it blowing up on xbox just like you can on pc actually.
The horse armor wasn't evil in any way, they haven't really joined into the microtransaction mania and if they hadn't been the first someone else would have.
I thought it was Microsoft that basically invented microtransactions for their Xbox Live Marketplace, and encouraged developers to utilize the model. But you can go all the way back to the 1980's with Atari's GameLine to see the very first "download a game for $1" type of digital transactions.
As to who coined the term DLC, could have been Bethesda, I don't know that one.
play fallout 4 and then 76 and tell me which is more overmonetized. Even better if you can somehow play the launch fallout 76 before they started taking back their "game design decisions" that removed NPCs and the entire story was told through reading and tapes. Don't forget your premium fallout 76 monthly subscription.
Two very different game types, F76 was not a sequel to F4, and it was not even a spin off like Fallout New Vegas. It is a forever game/Game as a Service/ Always Online game. They were super duper clear about it all too. All good if you don't like it but you are spinning tales if you act like they put microtransactions into a singleplayer game.
I never said it was a sequel, I said one is overmonetized garbage, and it isn't free to play overmonetized garbage either - it was a full price game at launch. A full price fallout full of microtransactions, now with a premium monthly membership, etc.