| You just made their case. I've worked on some of the top apps in both the Play Store and the App Store in the past, and it's a well known fact: Android doesn't pay. No it doesn't literally pay $0, but while you can support Android for a ton of reasons, none of them should ever be: "We expect Android to directly pull its fair weight in terms of revenue". It might enable you to engage customers in other channels for example, like with your hardware product, but Android itself, as in IAPs and ads, will rarely ever catch up with iOS. - 20% of your base being on Android and in exchange you've locked yourself out of a massive amount of development resources, end up building a ton on 3rd party components that bridge the least common denominator problem, spent a non-zero amount of engineering effort on a non-native experience for your users, you'll lag on platform improvements users get excited about... It's just not a good deal unless you're in a case where an outside factor bridges the gap. Most Flutter projects won't have a hardware product for that. |
Why should we as developers target plebes who can’t afford to buy $1000 dollar devices and opt for platforms that start at a fraction of that, ie the majority of the world.
F’ing commoners.