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by Buttons840
1247 days ago
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> The spending is very stimulating visually and audibly (think lootbox openings) This reminds me of an article (which I can't find again) talking about "the toy in the interface". A good game will be fun to simply interact with on a user interface level. Has anyone built a lootbox simulator yet? Skip the game and just do lootboxes. Give people a way to scratch their lootbox itch for free. If done well enough, with a good toy in the interface, this could actually draw attention and profits away from those who exploit. |
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[1]: https://convars.com/case/en