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by bee_rider
1243 days ago
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This seems wild in the free-to-play era, where multiplayer with in game purchases is, like, the main business model. Maybe Unreal figures the multiplayer implementation is the metric on which the game studios compete, so there’s no hope to commoditizing it, or something like that? |
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Basically, Tim Sweeney's approach for Actor movement wasn't to replicate state accurately, but just trust that clients would eventually get the right data. This isn't the same as eventual consistency mind you, because game state constantly changes in fast-paced games.
You can have whole time spans where Actors have absolutely no accurate player position replication.
[1]: https://docs.google.com/document/d/1KGLbEfHsWANTTgUqfK6rkpFY...