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by jimmySixDOF 1241 days ago
I am afraid you are not paying much attention to the xr dev community which is overwhelmingly Unity vs UE. Both have their shortcomings but the new UE features like Nanite don't work out of the box double rendered and thats just one reason.
2 comments

Yes, Alex and his team(s) are out there in the front pushing what's possible but its not off the shelf he has a lot of talent. Big fan of his Heavenue work on live rendered VR/XR/3D shows & the one they did for A Christmas Carroll is still state of the art theater.
I've also played a few indie VR games that are using it. It's not like you have to be some technical wizard to enable it, you just need to make sure you aren't stomping on your FPS with a bunch of other stuff at the same time.
I’m pretty sure it works in vr now. Just not on mobile vr which would matter for meta.