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by DefineOutside
1250 days ago
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I've played with and studied netcode and I'm unsure what GTA netcode would even look like. I've seen cheats to the point where everyone is just teleported to the cheater, the cheater spawning millions of dollars, cheaters taking away millions of dollars from people, the cheater unlocking all the online collectables for everyone in the lobby at the same time, people screwing with singleplayer sessions, cheaters crashing games, and much more. This doesn't surprise me at all. There seems to be zero validation that other people's actions. How was netcode even designed to players allowed to teleport and unlock collectable for one another? How does the client accept actions from other players in a singleplayer game? This doesn't seem to be just standard peer2peer issues, it seems like Rockstar went out of their way to design the least secure netcode possible. |
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