|
|
|
|
|
by int_19h
1250 days ago
|
|
This kind of thing was fairly common historically. For example, Quake 2 mods were DLL / .so files, depending on the platform, and modding was more common than not in multiplayer. Or the just-released Mount & Blade 2: Bannerlord, which is written in C# and runs on the full-featured .NET Framework on Windows - its mods are managed assemblies, naturally, and they run under full trust. (And then you go meta and write a mod that compiles and loads source code at runtime: https://www.nexusmods.com/mountandblade2bannerlord/mods/1651) |
|