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by Stevvo
1250 days ago
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Whilst an issue like this can occur with any network architecture, going with Peer-to-peer looks like a terrible decision. 'Never trust the client' and all that. The in-game money cost real money, but the client is trusted so anyone can edit their balance in memory as the game is running. Ridiculous. |
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Yes, it is better to have the server parse, validate and reserialize messages from other players to add another layer of defense in front of the client. But the client shouldn't be trusting the server anyways so going peer-to-peer shouldn't be an issue. The fact is that server pricing isn't going to catch everything anyways.
Probably the biggest problem with P2P these days is that it shares your IP which can be used for tracking or DoS attacks.