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by revolvingocelot
1250 days ago
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Keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1]. Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping abilities (and prevalence!) of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too. [0] https://github.com/tostercx/GTAO_Booster_PoC [1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times... |
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Aimbots, a buzzkill, but I can play around it. Remotely spawning a cage on my player and lighting me on fire every time I spawn is unplayable. Teleporting everyone on the server to one location and blowing them up, over and over again, unplayable. Etc. You just have to quit. There are so many hackers that every server eventually succumbs to one.