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by pjmlp 1248 days ago
WebGL is stuck in 2011 hardware capabilities.

What matters is what people are able to do with its features, basically something like a PlayStation 3.

By the way, I might have some VRML book lost somewhere on my university boxes.

1 comments

AAA games are way deep into diminishing returns for the last 10 years when it comes to rendering. A 2010 game with good art style can still look great if you run it on a high resolution display, while other games with much more impressive 2010-era rendering technology but poor art style have aged badly.

It makes little sense to reduce the quality of games to their rendering technology and 3D API of choice.

I unironically prefer Valheim's graphics to any AAA game I've played. The scenes it sets are just perfect. I really enjoy the art style in the OP too.
Looking at its 3D requirements I doubt it would be playable in WebGL 2.0.
Except I am yet to see any Web based game with PlayStation 3 like graphics, or to make it even more clear, Infinity Blade.

After a decade of WebGL existence.

I think that's more about asset sizes and loading times than rendering capabilities.