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by DrewADesign 1250 days ago
Kind of makes you appreciate the amount of work most games put into UI design. This game mechanic is very simple and it still needed documentation... And the documentation wasn't enough! Immensely complex games these days are so good at providing hints and player feedback that many often don't need their tutorial levels.
1 comments

IMO the documentation says to do something completely different than what the apparent goal actually is.
Sure. It's a different facet of the same problem. There's a damn good reason that professional software development organizations hire designers and technical writers, and while many developers like to think so, it's not merely to save them time. Developers often suck at making docs for other developers; reasoning about communicating to people one step removed from that gets even dicier. As a developer before I learned good design principles, I often fell into the trap of assuming my being able to assemble something in code gave me sufficient understanding of why it was designed that way. Ah, the hubris of inexperience.