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by myth_drannon 1240 days ago
Looks better than Meta's metaverse.
3 comments

It does, I love the peaceful vibe it has. But to be fair this is conveying a lot less information about the individual players than Meta does. A "metaverse" is much harder problem than people imagine.
Kids in Roblox, Fortnite and Minecraft have all built a better metaverse than Zuck.

I've had more fun playing super basic Roblox games with my nephews than I can imagine myself ever having with meta.

Zuck's metaverse feels like the Doctors Office equivalent of a nightclub.

I think Zuckerberg is right about the metaverse. Unfortunately (fortunately?) Meta likely won't be where the metaverse develops, unless they can purchase it.

I still use and like Instagram, so they appear to be capable of keeping them alive. But the established industry players, including the Zuck subsidized ones, largely don't seem positioned to "get" VR/AR. I don't know what it is, but I know it's not what they have so far.

Outside of fitness apps the Qwest world is still just a fancy store interface. I use it because it's still among the best, but it certainly doesn't give me the feel of it becoming a "verse" of any sort. I really want it to be, but the folks working at Meta largely don't seem to be the sort of creative non-conformists it'll take to crack that nut.

It's a non-problem that's very hard to solve indeed.
> A "metaverse" is much harder problem than people imagine.

I agree that it's complex, but probably not that complex not to have legs :)

Yeah, the characters have legs!
If I implemented avatars in social VR I would also avoid legs. No legs is better than bad legs and good legs is very hard to achieve.

So the "no legs" thing is the correct design decision in many cases.

> No legs is better than bad legs and good legs is very hard to achieve.

What do you think of the leg quality in this game?

That's an entirely different problem to the one faced with VR avatars. You can make in leg position. With VR avatars, you're trying to infer leg movement to the head and hands movement of a human in 3d space.
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