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by AnIdiotOnTheNet
1246 days ago
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A key difference, aside from the general Linux experience back then being even worse than it is today, is that they only supported native Linux games. Valve quickly discovered why people generally didn't port to Linux even when Steam provided them a stable targetable runtime. Now they've come back with a new plan: screw it, we'll just run Windows games on the damn things instead. Combined with FlatPaks and an immutable base system (with KDE instead of user-hostile GNOME), I think they actually have a pretty good shot at replacing Ubuntu as the new de-facto Linux Desktop distro. From there, Year of the Linux Desktop, for gamers at least, looks a bit more plausible. |
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I agree that the other things work in favor of Linux gaming as well. An immutable base system with strong separation from containerized apps seems like an approach more in line with Windows and Mac users' expectations for how app installation works, and clears important footguns away on behalf of power users. KDE also seems like a good base for Windows power users, who value customization but also want a sensible GUI for making such tweaks.
Shouldn't we also note that the Steam Deck seems to be a genuine success where Steam Machines never were? What's the install base of the Steam Deck, and what can we hope for it to grow to? If the Steam Deck can build respectable market share as a 'console', that could be a really, really crucial foothold for making sure that Linux/Proton is worth targeting for publishers.