Howdy, author here, and yes, I'm yak shaving. My vision wasn't to just build a single game, but to build a "Roblox for online board games".
I've been in the beginning phases of building the runtime and getting the editor to work when I realized that it is going to take much longer to do at the quality that I want. Worse yet, my own credibility of building beyond the infrastructure is shaky, and I could already see the mistakes pile up which means that fight is going to take much longer.
I've been in the beginning phases of building the runtime and getting the editor to work when I realized that it is going to take much longer to do at the quality that I want. Worse yet, my own credibility of building beyond the infrastructure is shaky, and I could already see the mistakes pile up which means that fight is going to take much longer.