Agree. Programming video games in the early 2000s, TGA was my goto format. Dead simple to parse and upload to OpenGL, support for transparency, true colors, all boxes ticked.
I once wrote a PCX decoder in Pascal outputting VGA w/mode 13. The cool part for me was it had run length encoding, which I was able to figure out trivially just reading the spec. May not have been the most efficient, but way easier than trying to figure out GIF!