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by Galanwe 1254 days ago
Agree. Programming video games in the early 2000s, TGA was my goto format. Dead simple to parse and upload to OpenGL, support for transparency, true colors, all boxes ticked.
2 comments

I had forgotten about that but yes, TGA was easy to deal with even doing low level programming.
I always used PCX for some reason I can't remember.
I once wrote a PCX decoder in Pascal outputting VGA w/mode 13. The cool part for me was it had run length encoding, which I was able to figure out trivially just reading the spec. May not have been the most efficient, but way easier than trying to figure out GIF!
Possibly because it was also used by Andre LaMothe's original Tricks of the Game Programming Gurus book?