|
>If you have a list with a NaN in it, how should you make sort terminate Do whatever you want. If you're sorting floats, sort them to the front. Every language I've ever used for developing numerical software has a trivial IsNaN equivalent. So that's not a complaint worthy of claiming NaNs are not useful. I've written lots of numerical software and not once has this been an issue for me. What value do you assign sqrt of a negative without some NaN type item? Or any of tons of other "not a number" results? >so IEEE does technically make this hold, but only by redefining == There's no "redefining ==" here. You are upset that bit patterns are different, but == is not for bit patterns. You are confusing == for floats with == for bit patterns, which are not and need not be the same thing. I've never seen a language that gets these confused. If you want float ==, simply use language ==. If you want bitwise ==, then you usually have to do (often not portable) fiddling to convert to a bit pattern. It's like claiming reference == and structure field == should be the same, but both have uses. So languages have all sorts of ways to use the concept of equality, and they are all useful. Confusing them does not make the ones you don't like invalid or not extremely useful for people that do understand and use them. >Yes. My day job is in solving Differential Algebraic equations, but I also have written a bunch of Julia's Libm. Good. Then you should understand why, as an example, C++ std lib has a massive amount of functions like fma, expm1, log1p, hypot, and many more. Sure you can simply write log(1+x) instead of using log1p, but log1p is vastly better in this case because properties of IEEE 754 allow more precision. instead of hypot(x,y) you could write sqrt(xx+yy), but hypot is much better. These functions exist since IEEE provides tools to analyze these and make much better versions than the naive way to write them. Unums, with varying precision, make this vastly harder (and losing precision over the domain, making it hard to analyze anything). So unums, with varying precision, violate fundamental properties for scientific computing, namely, they lose precision in really messy ways. You cannot start with P digits of precision and do even simple math and get an answer with P digits of precision. IEEE does allow this. For example, sqrt(x^2)=|x| in IEEE (for no under/overflow). This does not work in unums, since they lose precision. Square something and lose digits. Fundamental to lots of scientific computation is the requirement to maintain precision throughout a calculation. Unums fail this spectacularly, making it incredibly messy to do correct scientific work. |
> You are confusing == for floats with == for bit patterns
The problem is that == for floats doesn't behave like an equality operation. x==x doesn't hold (reflexivity) and x==y => f(x)==f(y) doesn't hold. These are The two most important parts of what equality means.
To take your example of sqrt(xx), for Float16, of the 65k values, 34k give exact answers (counting NaNs as exact otherwise subtract 2k), 16k overflow and 5k underflow. There are also 9k inexact answers of which 6k are within 2 ULPs, and the others are further off (since xx loses precision due to subnormals). so in other words you get exact answers 1/2 of the time and close answers 60% of the time. With Posit16, you get 47k exact answers, and 18k inexact answers. How inexact are these inexact answers? 15k are within 2 ULP and only 2.9k aren't. (Of the 2.9k that aren't, Float16 would have overflowed or underflowed in all but 278 of the cases and these 278 cases are all accurate to less than 4 ULPs).
Posits do lose the ability to do error free transforms, but IMO for 32 bit and smaller math, this isn't a major loss as if you want more accuracy you can use more bits and it will usually be faster than the error free transform.