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by eliasdaler
1252 days ago
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Agreed. Making custom editors/tools/content pipelines is also much easier when you have your own engine. Of course, you can write custom plugins for some engines, but I always felt uneasy about this - plugin API always breaks and you need to learn a lot of specifics of the engine to make something non-trivial (which is hard, because those engines are usually gigantic in scope). The downside of making your own engine is that it’s usually gets more fun to develop the engine itself than games with it… |
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