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by singingboyo
1244 days ago
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I think 2D tilemaps is a great example of how quickly Godot can fall over terribly, though. And that's (as has been mentioned elsewhere) mostly an issue of polish. Godot can do the basic version of a lot of things, but if you need more you often get very deep into the weeds, very quickly. With Godot 4, 2D tilemaps are incredibly awkward to use alongside random generation. You have (had?) to reset neighbor tiles yourself to get it to pick the correct sprite. Setting large numbers of tiles at once is/was terribly slow. The APIs are just a bit awkward, too. Godot 3 didn't have any of these issues. Basically, once you get off the beaten path, things become noticeably janky in a lot of places. I'm sure some of the obvious bugs will or have already been fixed for the beta, but some, like tilemaps, seemed to simply have a response of "it's working as intended", and others (like GDScript scalability or native DLL hot reload) are simply not fixable without another redesign. |
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