Plenty of us prefer open ended sandboxes/simulators like Minecraft, C:S, flight sims. Following game designer gets boring fast, setting own goals is always fun
Speaking of CS, I wish this simulator had heightmap export.
I might gamify it a little bit more, but personally I love the fun that comes from exploring a set of mechanics by yourself without anyone telling you what you're trying to achieve.
My aim is to build a set of simulation mechanics that are accurate enough to teach you a little bit about how the processes work in real life but also responsive enough to let you play around with them and create what you'd like.
What is the "original" Minecraft? Infiniminer? That's so far removed from what folks understand when the name is used I think I can be excused for not understanding it as that.
The Minecraft version that got succesful, had no story (and the one I played back then).
The story and everything else that later came, was an afterthought. The point is, that it was fun for me and quite a lot of other people, without all that and just the sandbox. But yes, you are excused ...
I might gamify it a little bit more, but personally I love the fun that comes from exploring a set of mechanics by yourself without anyone telling you what you're trying to achieve.
My aim is to build a set of simulation mechanics that are accurate enough to teach you a little bit about how the processes work in real life but also responsive enough to let you play around with them and create what you'd like.