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by throwaway290 1293 days ago
Plenty of us prefer open ended sandboxes/simulators like Minecraft, C:S, flight sims. Following game designer gets boring fast, setting own goals is always fun

Speaking of CS, I wish this simulator had heightmap export.

3 comments

this

I might gamify it a little bit more, but personally I love the fun that comes from exploring a set of mechanics by yourself without anyone telling you what you're trying to achieve.

My aim is to build a set of simulation mechanics that are accurate enough to teach you a little bit about how the processes work in real life but also responsive enough to let you play around with them and create what you'd like.

Imagine C:S but terrain changes gradually as it would in real life...
Minecraft has a story and an ending, with the opportunity to get there as you'd like. Why not have this for this game?
MC's story is its downside for me, I wish it didn't have it.
Not the original Minecraft.
What is the "original" Minecraft? Infiniminer? That's so far removed from what folks understand when the name is used I think I can be excused for not understanding it as that.
The Minecraft version that got succesful, had no story (and the one I played back then).

The story and everything else that later came, was an afterthought. The point is, that it was fun for me and quite a lot of other people, without all that and just the sandbox. But yes, you are excused ...

Just wondering, what is c:s? I can't find anything about it!
Cities: Skylines. Though exporting for Transport Fever 2 would also be nice.