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by visualphoenix 1242 days ago
Yup. That’s how networking basically worked for Army of Two. We only sent controller input over the network. Everything else was deterministic.
2 comments

That was more or less the case for Starcraft 1 as well.

It made for incredibly funny replay of matches if you happened to own a newer version of the map, as the game starts to diverge from reality and enter some parallel universe where players do nonsense actions and movements.

Just showing my appreciation for Army of Two. It was a cheesy, weird game, but my friend and I loved playing it regardless. The online multiplayer worked great!