| > I don't really care about the tiny minority of people who care about the skill ceiling within a super low level micro. I'd argue that most people that kept playing aoe2 online and kept it "alive" all care about that. > I'd like to see RTS games that randomize game parameters each time, requiring you to actually strategize. aoe2 already has randomised maps, I think that's why you actually get less strategy (in a sense). In games with fixed maps, you see much more interesting one-off strategies (people like to call it cheese[0]) because you can plan everything down to the second. You'd plan & practice strategies on specific maps in specific matchups against the "standard" build orders. AoE2 has these types of strategies too, but since the maps are always slightly different, you can't plan your building placement etc ahead of time. There's also MegaRandom [1] which takes the randomisation to the next level. But I'd argue micro matters significantly more in that map, since you can end up in "unfair" situations where you need to outplay with micro to stand a chance. > Nudging guys a few inches to the side is the opposite of what makes the game fun for most people. That's how these games stay popular for 20 years. It's like complaining about strafe jumping in quake, it's what kept the game alive all this time. [0] https://liquipedia.net/starcraft/Cheese [1] https://ageofempires.fandom.com/wiki/MegaRandom |
I'm more of a fan of the in-game, on the spot strategizing that randomized maps force you to do, than the out-of-game meta-strategizing of fixed maps, where you do comparatively limited in-game strategizing.