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by turtledragonfly 1252 days ago
Just curious: do you have any sources for the Apple Arcade pay-for-playtime behaviors? I understand the concept in a hand-wavy sense, just wondered if there's some real data you're referencing.

I'm working on a game myself; interested in what research is out there.

1 comments

The one that came to my mind was the Bloomberg report about Apple changing their Arcade approach after seeing how much better perpetual play games were at retaining subscribers. https://archive.ph/zm0Th

However, since then they started re-releasing classics that don’t necessarily have daily engagement built into the design.