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by mhd 1259 days ago
> If you chose new names for everything but the rules were otherwise identical that would be completely safe

Reminds me of the Judges Guild "Universal System" where they had a lot of weird stats in their books, often with some made-up rules, just to avoid any issues with D&D at the time (late 70s/early 80s, I think).

Event went so far as to have three-digit stats, stating that the first two are the regular ones (to correspond on the D&D 3-18 range) and the last is "how often you can use it without having to roll for a stress test".

If you're going that unusable, you might as well write for your own or a non-litigious system and let the people convert it themselves. It's a lot of homework anyways…

1 comments

Come on, this kind of "made up rules" is meant to be ignored, not followed. Normal players would have dropped and ignored that extra stat digit, either because they recognized it as a plausible deniability tool whose usefulness is limited to written material or because preferring D&D-like stats is an obvious corrective "house rule".
Yeah, that rule was clearly just there for show. Just like the second digit on levels ("number of professions you've mastered").

There were some rather elaborate rules for constructing armor that didn't really map to D&D's armor class, though. Probably even more of a curve ball.

The hit points – sorry "hits to kill", my mistake – were either what you'd expect from a D&D character with the same (first digit) level or the sum of (the first two digits) of Constitution and Strength.

Don't remember much more than this…

I think this is an easy conclusion to reach in this context of a licensing discussion but no player is going to, in the usual context, open a book they've never heard of and think all of the ridiculous rules were put there to avoid copyright issues.