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by freshhawk
1256 days ago
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I honestly don't understand it completely, but there are a lot of casual players who will not even read the rules intro in the players handbook, and will play for a long time without ever learning how their character works. They don't want to leanr anything, they just want their DM friend to take them through some games and make it fun, so learning something they aren't even vaguely familiar with sounds like a lot of work. It's also a longstanding, odd thing that even experienced players will spend a huge amount of time homebrewing hacks to D&D to make it work as a different kind of game instead of learning a new system that works well for the kind of game they want to play. Ttrpg systems seem to have a lot more momentum/brand loyalty than you would guess. A lot of D&D players play a fairly "adversarial DM" style and, rightly, don't want to play the more narrative focused or rules-light systems that are easy to learn, because giving players freedom will lead to them abusing it. The dynamic is players wanting a power fantasy and relying on the DM to stop them from ruining the game with their rule bending. I'm one of those people who likes learning new ttrpg systems and trying out different systems, so I'm probably the wrong person to ask about this. It seems like it's a lot of compounding factors, including a lot of growth being driven by streamers and new players who want to play D&D, not some nerd stuff they've never heard of. |
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