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by neonsunset 1253 days ago
Yes, the above comment was addressed at most popular use case - that of back-end services where entity to class map 1:1. In fact, there is already mapping in defining DB field types (if non-default) in model registrations consumed by ORM. Worst case it is always an option to project within DB query itself, sometimes even "cheaper" too.

In such cases, having an extra abstraction is both redundant and an anti-pattern that made sense in the age of large monoliths where the scopes/contexts/features where segregated by modules.

Today, where modularity and protection of abstractions is no longer of concern because many teams can easily maintain up to 10 or even 15 (micro)services, the bias towards a certain solution style/architecture that is full of unnecessary abstraction layers, boilerplate and patterns that violate locality of behavior like there is no tomorrow is something that makes using C# much less attractive than warranted.

Ultimately, it comes down to the fact that unlike Go, C# is more than 20 years old, and while it builds upon ideas that were ahead of its time back then like async/await, LINQ and some other, it also suffers from "tradition" which can be easily seen in community resistance to rely on top-level statements (aka Python-style Program.cs), religiously following the rule "one file = one class" (even if it's just 'record User(string Name);') or simply overall creating 5-project solutions for something expressible in 3 .cs files.

Keeping in mind Chesterson's fence, I do acknowledge that the above is a result of likely reasonable and well-thought-out choices at the time, but it does not mean the circumstances haven't changed either.

5 comments

I've been programming forever now and have written a lot of C#, TypeScript (/JS) and Python - and I much prefer the approach used in ServiceStack and in Vue.js of putting the "things which belong together" in one file than the alternatives.

You see in C# and Java that people love splitting classes into files (and are forced to by automated auditing tools - my last big project suffered from that, even as Lead I had my hands tied). Navigating such projects is horrible outside of tooling (such as in github) but fine if you always work within the IDE.

In Python I'm used to wading through classes of >1k LOC which are only slightly related because they have the opposite habit. I've yet to find a way to work around this.

Honestly I'm not sure what I find worst: it really depends on the project or the domain. If I had to chose I think that I'd prefer "too many small files" to "one huge file" as the latter has an extremely high risk of turning into a "big ball of mud" and it's what the clueless beginners do. That and trauma of having to maintain some old Visual Basic system where that was the norm.

While some tooling has trouble with many small files, I find it just as debilitating to navigate a huge C file for example, that mandates heavy jumping between different positions even in IDEs. Sure, I do know about multi-pane editing, but my brain prefers the “tab corresponds to file” abstraction.
Same here.

Although to be completely honest: I would much rather that the AST was the main interface for code. The fact that our tools are based on text is a relic of the past.

>> teams can easily maintain up to 10 or even 15 (micro)services

Your arguments reject complexity, then, in the next breath, endorse it. Micro-services are the enterprise bloat of our time (and likely the worst example of all the bad ideas that have circulated in that space). Small departmental apps used by 15 people require 34 micro-services (all hitting the same db tables of course).

It all comes down to scale. I'm not endorsing splitting off logic into different applications for the sake of it - it is no better (usually worse) than splitting logic into separate modules for things that could've been "together". 34 microservices per just 15 people sounds like a lot of trouble unless those are really "lean", have little to no boilerplate and managing infra-side of things is automated away or outsourced to dedicated platform team.

To give a better example, recently on HN there was a discussion on self-hosting Bitwarden and its respective implementations. The official one[0] is written in C# and uses 15ish containers. The alternative one[1] is written in Rust and is a one application. I think both have their merits, since the former is used to serve possibly millions of users at this point, while the latter is best utilized in self-hosted home or SMB scenarios.

[0] https://github.com/bitwarden/server

[1] https://github.com/dani-garcia/vaultwarden

The latter has API equivalency, but that is not the same thing as feature parity. Plus, you have very different concerns when you want a small self-hosted app, vs a more “traditional” deploy model where integration and the like are more important, shaping the way you program.
Services should be factored along scaling dimensions, not domain or team size. Ideally scaling and domain dimensions will be coupled to some extent, but that is not always the case. The popular idea that needs to die is that services are somehow tied to team size.
BTW have you seen the new Node / Go style top-level statements in the .net 7? Microsoft have been doing some fantastic work, they've constantly been taking the best bits from other ecosystems.

In the right hands - so with strong progressive leadership - it wipes the floor with other ecosystems.

Top-level statements are actually my single biggest beef with .NET 6 and 7, specifically because Microsoft decided to make them the default for any new console apps. And they didn't even add a flag for reverting to the old behavior until .NET 7, their guides for .NET 6 if you actually wanted a proper Program.cs file were literally "Generate is with .NET 5 and then up the target framework to .NET 6." This broke over a decades worth of guides/tutorials for beginners, right around the time I was trying to help a younger relative learn to code.
That is the goal. Change is likely to cause documentation and knowledge to become outdated.

Also changing the app back to old format is "Ctrl + ." -> "Change to Program.Main" away.

Developers would find a gripe with one new feature or another, even if it makes achieving a particular goal easier and less painful, simply because change is very uncomfortable to many.

Yeah this! I write a lot of console apps and I absolutely love this change as it simplifies and removes a lot of cruft. Which means more people will make more console apps.
> unlike Go

What exactly does Go do here, besides being grossly more verbose and less expressive than C# (and even Java)?

Sure, there are edge cases to nominative typing systems, and some of these particular cases may be better expressible with a structural one, but that’s another discussion to have.

Sorry, this was meant to refer to simplicity and focus of Go at solving problems it was designed to solve. Not that it doesn’t suffer from its own kind of boilerplate hell (the verbosity you mention), but it does not take away its upsides.
(and as an aside: Python is very much VisualBasic++, I actually kind of like using it but it's just tiring putting up with the amateur level of other developers and the flakey ecosystem)