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by Eisenstein
1253 days ago
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Do you understand the point the parent was making? The children's market is not what VR developers are going for. For one: COPPA kinda makes monetizing VR spaces not possible; two: some parents might let their kids have one, but right on the device it says not to let kids under 12 use it, so I doubt most will. Mainstream consumer adoption is not squeaky voiced pre-teens. |
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Spend 15min on any popular VR multiplayer game and tell me kids under 12 aren't using it en-masse.