I think augmented reality is hard. Practically speaking VR only needs to create an image, while AR needs to create and register an image in space and time.
As someone whose built stuff for both, I agree. With VR I can test things out on my computer and be reasonably sure that, say, the things I see in the Unity Editor will be the things I’ll see later in my headset.
Current AR workflows have tons of moving parts, are harder to test, and have all kinds of unreliable points of failure that are difficult to overcome (like finding a flat plane to use as an anchor and then hoping your content doesn’t show up backwards or upside down). It’ll improve over time for sure, that’s clear, but the current tools are not as easy to use as they probably should be.
Current AR workflows have tons of moving parts, are harder to test, and have all kinds of unreliable points of failure that are difficult to overcome (like finding a flat plane to use as an anchor and then hoping your content doesn’t show up backwards or upside down). It’ll improve over time for sure, that’s clear, but the current tools are not as easy to use as they probably should be.