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by trzy
1253 days ago
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100% agree. VR immersion is fundamentally broken anyway due to the locomotion problem. You can walk freely in your play area but it's always too small compared to typical game world size. So you end up being able to look around, duck, and dodge, but if you want to take a step forward, you need to remember to twiddle a joystick instead. It's a lot of cognitive load and discomfort for very little benefit. Flat games feel quite immersive already. And others can easily be nearby and watch. |
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Walking around with 1:1 between VR and real space is indeed pretty cool, but I wouldn't want to do it full time in all games.