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by SpartanJ 1253 days ago
Author here: No, you're incorrect. It's a general purpose code editor. What you are describing is the underlying technology used to create the editor. eepp (the library) currently is more like a Qt alternative (not at the same level, much work needs to be done yet), it's not used as a game engine (but it can be used), I simply changed my focus over time.
1 comments

What about the graphics module? It seems there are features that aren't needed for other than game development? Btw, it's still a pretty nice editor :)
Thanks for the compliment! The graphics module is the core of the application (the UI consumes the Graphics module for all the rendering). There are two modules that aren't currently being used in ecode: physics and audio. I'll keep the audio module for the moment (it's very tiny and doesn't add new dependencies, and I'll probably use it for optional notifications). The physics module it will be probably moved apart as a complementary module as I did already with the "Maps" module for this release.
I understand. Love it.