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by itsautomatisch
1261 days ago
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I don't see how the JVM is a "poor fit for games" when it's entirely contextual towards the goals of the game itself. Garbage collection also does not automatically disqualify an environment from games development, and there are plenty of games made in garbage-collected languages out there by both hobbyists and professionals using frameworks like LibGDX and Monogame/FNA/XNA. Depending on the kind of game, sure, the JVM might not be the right choice (or a choice at all), but for most people they likely will be too busy trying to actually finish the game instead of tuning for performance. |
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