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by mden 1249 days ago
I can't speak for large games but the Bevy build-run loop is quite fast for smallish games (say 10k loc). Certainly more pleasant than say Python or JS where it starts fast and then you spent five iterations fixing errors Rust's type & ownership systems would have caught.
1 comments

I feel like at this point JS is a compile target. TS + Phaser or PIXI is delightful.
I think wasm + webgpu will probably take over game development since it's incredibly portable from the start, and has near-native performance. Bevy is directly integrated with both, so I'm really hopeful of its future.
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