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by shadowgovt 1263 days ago
Survivorship bias. Games that couldn't be patched were better if they worked on your architecture. Otherwise you were just left out in the cold or you bought an entirely new PC to play them.

Consoles were better because (after the Crash) the vendors guarded them jealously and put the developers through an absolute hell of quality control to confirm they shipped a working product on the cartridge. Of course, the consequence is that they had massive editorial power over the games that existed in their ecosystem.

1 comments

You're proving my point. You're saying that the quality controls imposed upon developers by the console manufacturers resulted in fewer, but higher quality games.

I'm saying that's a good thing.