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by xavdid
1261 days ago
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It's a fair question, and one I don't really have the answer to without internal WotC metrics. I really think it depends on how we define "game health" (and whether we, the players, define it the same way that they do). I'd say the game is healthy if people keep playing, the community grows, the meta isn't stale, and there's still interest in the game. By that metric, the game feels unhealthy to me. I would _guess_ that WotC is most concerned with overall revenue (and potential for future revenue). I would bet that any reduced player counts have been offset by sales of higher-margin product (so numbers probably look decent right now). But, long term, I think these actions have hurt the brand, so the next product will have to have a higher price to make up for fewer sales. Of course, I'm just theorizing here. I have no inside info and most of my feelings (especially as a no-longer-player) are driven by what I hear from friends and read online (the latter of which, of course, skews negative). |
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Just because it seems like everyone is leaving WotC properties doesn't mean they actually are.