|
|
|
|
|
by zero__one
1259 days ago
|
|
From https://meatfighter.com/tetromino-computer/input-language.ht... > In practice, IL programs direct the agent to construct a pile near the origin that progressively grows taller and wider. That being the case, it can work with a Tetris implementation that defines “row infinity” as a finite row whose index increases as a function of the number of spawns. In such an implementation, the agent emulates a semihard drop with a finite number of soft drops. |
|
> When a newly spawned piece falls, it never gets closer to the floor due to the nature of infinity.
i'm nitpicking, of course. everything described is possible with a sufficiently large board. you'll just have a time constraint to place each block.