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by dagmx
1264 days ago
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I’d agree if I was only working in games. But there’s lots of nuance. Firstly, I’d already mentioned perforce. But secondly , and this is my fault for not going into detail, I never said it was a game. There’s tons of software engineering categories with 3D art that are software heavy , so git wins out due to the ratio of engineers to artists. Third, git with lfs configured from the get go isn’t that much worse than perforce with the exception of shallow and partial checkouts still being a pain. Otherwise perforce brings its own pains and UX hurdles. Streams and reviews for example are really rough to work with compared to git. Lastly there’s just so much infrastructure around git. From hosting to CI/CD. Having multiple VCS is painful |
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git-lfs only solves storage. It doesn't solve the 50 other things that are special about art assets.
Lastly there’s just so much infrastructure around git.
All that infra has nothing to do with art assets though. Again, looking at art as nail because all you have is a hammer (git)