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by pronlover723
1263 days ago
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I'm curious how they went from character sheet to fully rigged model. It sounds like they hand created the model, and hand rigged it, and the entire process took 18 hours (entire meaning from 0 to game proto) so building the model, applying UVs, and rigging, was some sub-portion of that 18 hours Does that fit other people's experience of how long it generally takes someone to model, UV map, and rig a character? edit: If it's not clear, it sounds like it took 4-6 hours to model, map, rig. Since they still had to spend time generating the character sheet, generating the city and alley, and turning it all into a playable prototype in that same 18 hours |
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Using Mixamo once again saves an huge amount of time over hand rigging the mesh and instantly gives you access to a large library of animations that can be projected onto the Mixamo rig.
This is a very clever use of the available tools by very experienced character artist in my opinion. Your average HN reader is not going to be able to achieve this in 4, 18 hours or otherwise due to simply not having the required skillset to get from one end of the workflow to the other. Kudos to the author.