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by luxuryballs
1262 days ago
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I looked hard at Unity but ultimately couldn’t get myself past the learning curve and went with MonoGame instead, this allowed me to prototype my game idea in a mere 8-12 hours of coding without any clunky interface getting in the way. I am not sure if I made the right choice or not but the engine I’m working on is indeed very satisfying to build though I am aware I could have had a playable game by now instead of still be implementing hand cranked shader animations and trying to architect a custom rendering stack… but I figure if it’s not one thing it’s another! Plus if you do succeed don’t you end up owing Unity a bunch of money? |
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Unless the licensing scheme changed, you can see the graph of licensing costs for Unity on articles like this one: https://gsnook.wordpress.com/2019/01/19/for-indie-developers... (specifically: https://gsnook.files.wordpress.com/2019/01/enginecost.png?w=... )
I wish you all the best, and primarily to keep your passion.