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by txnf
1262 days ago
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I've played around with these mesh inference methods, and while I certainly value and respect the progress that has been made by people working in this field - Something feels fundamentally off about it - as if they aren't being quite ambitious enough. Consider shape-net - while being able to generate samples from the shape-net distribution would be a very impressive achievement, and these would certainly be useful as "assets" (decorations in a game scene), they don't have any of the real structure of these objects that would allow real interaction. They are effectively just inflatable decoys compared to real objects. In short, "AI" isn't going to replace the artists, it's going to massively amplify their productivity and we don't know of any limit to consumer demand for realism and rich interactivity in games. If anything the number of game artists is going to increase, only the bar will be raised on the quality of their product. |
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