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by krajzeg 1265 days ago
Slipways is built on top of Unity. If your main goal is to make a game (a daunting prospect on its own), having to create an engine on top of that is probably not going to help your chances.

If your main goal is to enjoy yourself, there are very few programming tasks as varied and fulfilling as writing your own game engine. Personally, I'm glad there are alternatives.

1 comments

Am I mistaken in remembering it was prototyped in PICO-8?
You are not! PICO-8 was where I started, and it was a great experience - both for its community at the time and due to the constraints it imposed, making me focus on finishing games and boiling them down to the essentials.

I heartily recommend PICO-8 for anybody trying to get into hobby/solo gamedev from the programming direction.

I'm personally waiting for PICO-16.

But seriously how do you fit a game into an 8-bit environment?