This is indeed what I meant. I wasn’t clear. Entertainment products in general have a strong Power Law Curve to their relative revenues. Games are expensive to produce and have a high variance on their returns.
So, the rewards for a profitable game for most game employees is that the studio doesn’t shut down! Though I have heard of rare cases where people on a team hit a truly large royalty check from a game they worked on. Usually, the profit from a successful game goes into the war chest to cover the next failure.
So, the rewards for a profitable game for most game employees is that the studio doesn’t shut down! Though I have heard of rare cases where people on a team hit a truly large royalty check from a game they worked on. Usually, the profit from a successful game goes into the war chest to cover the next failure.