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by mikepurvis 1264 days ago
Yeah, I remember that too— each game was shipping its own instance of the pause menu, so they would have subtly different behaviour, including around weird things like what the light on the disk drive did.

I imagine this kind of thing is also why the backcompat story for playing Wii games on a Wii U is so janky— you have to access them through the "vWii" environment, which I guess is basically just a kind of VM, so that it can provide a virtualized instance of the hardware that the game ROMs/discs are expecting to talk to.