|
|
|
|
|
by andrewmcwatters
1265 days ago
|
|
This reminds me vaguely of the Sega Dreamcast controllers. If I remember correctly, there is a hardware and software difference between pushing up on the joystick. Edit: Or rather some games depended on some analog noise(?) that is now filtered out by modern interfaces. It doesn’t represent `{ x: 0, y: 1 }’, but I can’t remember if that was the case because of the physical joystick, which was then remapped in software, or some other case, though I assume that’s why.[1][2] [1]: https://github.com/p1pkin/demul/issues/392 [2]: https://github.com/flyinghead/flycast/issues/287 |
|