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by minigamedev
1262 days ago
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A lot of times I felt like deleting the cargo.lock file should have been done inbetween optimising the rust build. There were changes to the used crates, and sometimes those changes don't propogate before a `cargo clean`, `cargo update` or something like that. |
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I run `cargo clean` before each benchmark. That should clean up changes to third-party crates, right?